Teacher Guide

The Visit Lesson Plan

Bringing in Technology

Students may conduct research using accredited internet sources as in the Day One Classroom Activity, "Gathering Context" and the Day Two Classroom Activity, "A Gory Allegory."
Students may utilize programs such as PowerPoint or Prezi to create a research presentation, as in the Day One Classroom Activity, "Gathering Context."
Students may use the storytelling game software Twine to create a narrative game, as in the Day One Classroom Activity, "Absurdism in Gullen."
Students may record short videos of themselves portraying their character of choice, record a podcast in-character, or create a social media account representing their character, as in the Day Two Classroom Activity, "Claire...

Join Now to View Premium Content

GradeSaver provides access to 2368 study guide PDFs and quizzes, 11018 literature essays, 2792 sample college application essays, 926 lesson plans, and ad-free surfing in this premium content, “Members Only” section of the site! Membership includes a 10% discount on all editing orders.

Join Now

Already a member? Log in