Day 1

Neuromancer Lesson Plan

Classroom Activities

  1. 1

    Vital Vocab

    Kind of Activity:

    Classwide Discussion

    Objective:

    Students will list and define important terms in the book's universe.

    Structure:

    Neuromancer is a novel full of (frankly, very cool) names and concepts invented by Gibson. Though most of the terms are pretty self-explanatory, students may find it helpful to have the most important vocabulary written down for themselves. The entire class will come to an agreement on the definitions of the following terms:

    1. Cyberspace/The matrix
    2. Razorgirl
    3. Console cowboy
    4. Techno-criminal sector
    5. RAM (random access memory)

    The instructor may revisit and add to this list as we continue our study of the novel and more...

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