The Great Hunt Literary Elements

The Great Hunt Literary Elements

Genre

fantasy

Setting and Context

a fictional world built on the idea of a wheel turning separating different ages in past and present, places called Fal Dara, Tar Valon, Toman Head

Narrator and Point of View

Narrator: omniscient
Point of view: third person

Tone and Mood

Nightmarish, adventurous

Protagonist and Antagonist

Protagonist: Rand al'Thor; Antagonist: the Dark One/Ba'alzamon

Major Conflict

The Horn of Valere gets stolen from Fal Dara by Padan Fain, so Rand and the crew together with Ingtar and Shienaran soldiers set out on a hunt to retrieve it while Egwene and Nynaeve go to Tar Valon to train becoming Aes Sedai.

Climax

On the Falme battlefield Whitecloaks and Seanchan soldiers are ready to fight against each other with Rand, Mat, Perrin and Hurin in the middle. Mat blows the Horn of Valere calling forth the warriors from the Age of Legends. The battle between light and dark begins as Rand and Ba'alzamon face off in the sky.

Foreshadowing

Min foreshadows that Ewgene and Nynaeve are in danger right before Liandrin bursts in to trick them and hand them over into slavery to Seanchan.

Understatement

"Women often seemed to leave things unsaid, and in his limited experience it was what they did not say that proved the most trouble."

Allusions

The Dark One is the most obvious allusion in the novel to the real idea of the devil.

Imagery

Imagery of colors in the magic system of the Aes Sedai, in accordance with their abillities. Liandrin is a Red Ajah gone Black Ajah serving the Dark One, while Moiraine is the Blue Ajah.

Paradox

"Death is lighter than a feather, duty heavier than a mountain..."

Parallelism

"Always something new, always something I didn't expect. and sometimes it isn't horrible."

Metonymy and Synecdoche

N/A

Personification

"Well, the sword that could not be broken was shattered in the end, sheepherder, but it fought the Shadow to the last."

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