Tomorrow, and Tomorrow, and Tomorrow Literary Elements

Tomorrow, and Tomorrow, and Tomorrow Literary Elements

Genre

Adventure fiction novel

Setting and Context

Set in a children’s game room in the hospital in Los Angeles.

Narrator and Point of View

Third-person omniscient narrator

Tone and Mood

The tone is intense, and the mood is optimistic.

Protagonist and Antagonist

The central characters are Sam and Sadie.

Major Conflict

There is a major conflict between Sadie and Sam when it comes to making decisions regarding the kind of games the company should produce. For instance, Sadie wants their games to be based on art, beauty, and complexity, but Sam wants them to be easy and entertaining.

Climax

The climax comes when Sam and Sadie produce their first game, Ichigo. They also created a gaming company called Unfair Games.

Foreshadowing

Sadie and Sam’s success in the gaming industry is foreshadowed by their initial interest in Super Mario Bros.

Understatement

Sam underestimated Sadio’s influence in his life.

Allusions

N/A

Imagery

The hospital children’s room is described using sight imagery. The room creates an environment for children like Sam to forget their pains. The imagery is important because it helps readers to see how Sadie and Sam started to build their relationship.

Paradox

The main paradox is that Sam and Sadie's long-term friendship is not based on romance, passion, and sharing of ideas.

Parallelism

There is a parallelism between Sam’s interest in Sadie and his passion for gaming.

Metonymy and Synecdoche

Ichigo is used as a metonymy for passion.

Personification

N/A

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