Teacher Guide

Ready Player One Lesson Plan

Bringing in Technology

Day 1 - Students will need computers for the classroom activities "The '80s: Historical Background" and "All Fun & Games."

Day 2 - Students will need computers for the classroom activity "The '80s: Computer Development & Game Design" and potentially for "Design Your Own Avatar."

Day 3 - Students will need computers for the classroom activity "The '80s: Movies, Music, and Media" and potentially for "Envisioning the Fourth Key."

Day 4 - Students will need computers for the classroom activities "The '80s: Fantasy Legends & Sci-Fi Legacies," "Visualizing Themes & Symbols in Ready Player One," and, potentially, for "Creating the Legend of the Fourth Gate."

Join Now to View Premium Content

GradeSaver provides access to 2370 study guide PDFs and quizzes, 11018 literature essays, 2792 sample college application essays, 926 lesson plans, and ad-free surfing in this premium content, “Members Only” section of the site! Membership includes a 10% discount on all editing orders.

Join Now

Already a member? Log in