Teacher Guide

Ready Player One Lesson Plan

Bringing in Technology

Day 1 - Students will need computers for the classroom activities "The '80s: Historical Background" and "All Fun & Games."

Day 2 - Students will need computers for the classroom activity "The '80s: Computer Development & Game Design" and potentially for "Design Your Own Avatar."

Day 3 - Students will need computers for the classroom activity "The '80s: Movies, Music, and Media" and potentially for "Envisioning the Fourth Key."

Day 4 - Students will need computers for the classroom activities "The '80s: Fantasy Legends & Sci-Fi Legacies," "Visualizing Themes & Symbols in Ready Player One," and, potentially, for "Creating the Legend of the Fourth Gate."

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