Day 3

Ready Player One Lesson Plan

Classroom Activities

  1. 1

    The '80s: Movies, Music, and Media

    Kind of Activity:

    Research

    Objective:

    Students will conduct research on the movies, music, and other media that play a part in Cline's image of the 1980s, and discuss how these elements underlie the story of the novel.

    Common Core Standards:

    CCSS.ELA-Literacy.CCRA.R.4, CCSS.ELA-Literacy.CCRA.R.5

    Structure:

    As explained in "The '80s: Historical Background" (Day 1) and "The '80s: Computer Development & Video Game Design" (Day 2) in order to understand Ready Player One, it is important to have an in-depth understanding of the cultural and social context in the 1980s, and the particular movies, music, and media that...

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