Genre
Short stories
Setting and Context
Written in the context of Scandinavian verse and sagas
Narrator and Point of View
Third-person narrative
Tone and Mood
The tone is sensationalistic, and the mood is whimsical.
Protagonist and Antagonist
The central characters are Aesir and Vanir.
Major Conflict
The conflict is when King Gylfy in ‘Glyfaginning’ is seduced by a goddess who later seizes his property and gains full control of the island.
Climax
The climax comes in ‘Skáldskaparmál’ after Ægir converses with a neighbouring called Bragi about the outlandish observable facts of homonyms.
Foreshadowing
Poets' breaking of poetry rules in 'Háttatal’ is foreshadowed by the game of poetry that encourages creativity.
Understatement
The intention of a goddess who seduces King Gylfi is inconspicuous.
Allusions
The stories allude to myths and early Scandinavian verses.
Imagery
The image of the seduction scene in which King Gylfi gives in to the goddess’ sexual advances depicts sight imagery.
Paradox
The main paradox is that poets can break standard poetic rules.
Parallelism
There is synchronous parallelism in people's poetry.
Metonymy and Synecdoche
N/A
Personification
The goddess is personified.