The Prose Edda Literary Elements

The Prose Edda Literary Elements

Genre

Short stories

Setting and Context

Written in the context of Scandinavian verse and sagas

Narrator and Point of View

Third-person narrative

Tone and Mood

The tone is sensationalistic, and the mood is whimsical.

Protagonist and Antagonist

The central characters are Aesir and Vanir.

Major Conflict

The conflict is when King Gylfy in ‘Glyfaginning’ is seduced by a goddess who later seizes his property and gains full control of the island.

Climax

The climax comes in ‘Skáldskaparmál’ after Ægir converses with a neighbouring called Bragi about the outlandish observable facts of homonyms.

Foreshadowing

Poets' breaking of poetry rules in 'Háttatal’ is foreshadowed by the game of poetry that encourages creativity.

Understatement

The intention of a goddess who seduces King Gylfi is inconspicuous.

Allusions

The stories allude to myths and early Scandinavian verses.

Imagery

The image of the seduction scene in which King Gylfi gives in to the goddess’ sexual advances depicts sight imagery.

Paradox

The main paradox is that poets can break standard poetic rules.

Parallelism

There is synchronous parallelism in people's poetry.

Metonymy and Synecdoche

N/A

Personification

The goddess is personified.

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