The Phantom Tollbooth

The Phantom Tollbooth Literary Elements

Genre

Children's fiction

Setting and Context

Early 1960s in fictional land of Dictionopolis and neighboring land of Digitopolis

Narrator and Point of View

Third-person narrator from Milo's point of view

Tone and Mood

Excited, adventurous, exploratory, whimsical, wry

Protagonist and Antagonist

Milo is the protagonist; the Demons trying to derail his journey are the antagonists

Major Conflict

King Aziz of Dictionopolis and the Mathemagician who presides over Digitopolis clash over whether words or numbers have greater importance and over whether or not Milo, Tock, and the Humbug will be able to rescue Rhyme and Reason.

Climax

Milo, Tock, and the Humbug rescue the princesses and bring them back to Dictionopolis, thereby restoring peace to the region.

Foreshadowing

The rather negative Canby warns of the demons that the trio will encounter and this foreshadows the most difficult part of the journey.

Understatement

Milo states that he was wasting time, which is a huge understatement as he was doing absolutely nothing at all apart from bemoaning his own boredom.

Allusions

1. The Humbug mentions the famous British King Richard the Lionheart, Columbus, and the pioneers (54).
2."This is the exact tune George Washington whistled when he crossed the Delaware on that icy night in 1777" (153).

Imagery

See Imagery

Paradox

Before driving by the tollbooth, Milo is bored by everything even though he has an abundance of toys, games, and books. After his return, he can't believe how much there is to do, even though he has all the same things and will do all the same things.

Parallelism

There is a parallel between the Mathemagician's determination that numbers are more important than words and King Aziz's determination that words are more important than numbers.

Metonymy and Synecdoche

The palace erupted into cheers meaning that all of the people in it were cheering.

Personification

Juster gives human traits to a range of ideas and concepts, for example:

1. "The little car bounced along with little effort, attributing the ability to work harder or make an effort at will to a car" (20).
2. "People wasted [time] and even gave it away" (34).
3. Expectations, Conclusions, Illusion, and Reality are made into tangible places.
4. Numbers are big and long (189).
5. Rhyme and Reason are actually people.
6. "As he and his unhappy thoughts hurried along" (11).

Buy Study Guide Cite this page