Genre
Children's Fiction
Setting and Context
Stoneygate, a town that was previously known as a mining town
Narrator and Point of View
The point of view is that of Kit Watson, whose family have returned to Stoneygate to take care of his ailing grandfather
Tone and Mood
The tone is tense and also threatening. The mood is oddly violent and angry.
Protagonist and Antagonist
Kit is the protagonist, Askew the angatonist.
Major Conflict
There is conflict between Askew and Kit after Miss Bush has discovered the game because Askew feels this is Kit's fault.
Climax
Kit reads Askew a story that he has written about an early man named Lak who takes away the part of Askew that is angry all the time. This both frees Kit from Askew's fury and also seems to free Askew from the anger that has been holding him back.
Foreshadowing
Kit's change in behavior and demeanor foreshadows Miss Bush's further investigation of the causes and her discovery of the Death game.
Understatement
N/A
Allusions
The story alludes to the days when mining was the life blood of the town, and the stories that Kit's grandfather tell him also allude to the stories that are then re-enacted in the Death game.
Imagery
The imagery of the story is very threatening and dark, and this is largely because so much of it is related to the death of children in a mine shaft. The reader is able to feel the fear of being trapped in the claustrophobic shafts and to feel the panic that must have ensued within the people trapped there.
Paradox
Miss Bush has ended the game of Death, but it is Kit with whom Askew is most angry because he feels that he should have prevented her from following him.
Parallelism
There is a parallel between Kit's increasing random anger and change in personality, and his starting to play the game of Death.
Metonymy and Synecdoche
"Old families" is the way in which individuals and their families are termed both by the author and also by Askew when he is making friends with people or inviting them to become a part of his group.
Personification
N/A