Irony of Frankenstein
Artemis created the C Cube as an attempt to create more money and power for himself. Ironically, this creation is the cause of the catastrophic events of the novel as Artemis loses control of it, making all of the dangers of the novel his fault. The creator has lost control of his creation, and he must deal with the consequences of his mistakes.
Irony of the Sonic Bomb
Artemis and Butler believe that they are safe, having taken precautions for the meeting with Jon Spiro by placing a voice-triggered sonic bomb under the table. Ironically, they are actually under-prepared, as Spiro has organized an entire trap for Artemis, filling the restaurant with gun-toting underlings. The bomb helps, but not entirely: Butler ends up gravely wounded.
Irony of the Mind Wipe
Artemis makes a deal with the LEP (fairy police force): they will help him steal the C Cube back from Spiro, as long as Artemis consents to mind wipe afterward: they want him to forget all of his encounters with the fairies. He agrees to the deal, but he actually has no intention of losing his memories: he wears a special contact lens that secretly negates the mind wipe, making the deal completely one-sided.
Irony of Mulch
Jon Spiro, unable to open the C Cube, thinks he needs Artemis to open it for him, so he tells a mob family to kidnap Artemis and bring him to Spiro's headquarters. This family, however, coincidentally includes Mulch Diggums, a character who is loyal to Artemis. Spiro's plan backfires - instead of capturing Artemis, it gives him a way into Spiro's headquarters.
Irony of the Kid Genius
Artemis is an arrogant young man who prides himself on the fact that he has never been outwitted. Within the first chapter of this novel, however, he is hoodwinked by Jon Spiro, who injures Butler and steals the C Cube, ruining his perfect record and seriously damaging his ego. Despite this setback, however, Artemis continues to act like a flawless criminal mastermind, keeping up the intimidating appearance.